﻿using Sirenix.OdinInspector;
using UnityEngine;

public class MyScriptableObject: ScriptableObject
{
    [DisableInEditorMode]
    [TableColumnWidth(30, Resizable = false)]
    public int id;
    [HideInInspector]
    public string Name;
    [LabelText("简介")]
    public string desc;
}